However as was common at the time, trilinear here stands for mere dithering between mip maps, not actual blending. Enter the e-mail address of the recipient Add your own personal message: With the new driver strongly optimized for popular synthetic benchmark and “Turbo” printed next to Rage Pro on chips ATI tried to create new product. Merely tying fastest chipsets on the market with mature drivers , Xpert cards were not exactly gamers dream. To win also in retail earlier availability and good initial drivers were needed. ATI is getting faster Third generation of Rage architecture arrived in summer

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Rae is getting faster Third generation of Rage architecture arrived in summer Flaming or offending other users. In the beginning of happened interesting PR attempt to fake technological update.

ATI Rage LT PRO AGP 2X (free) – Download latest version in English on phpnuke

ATI’s effort to bite into professional market is also clear from addition of edge anti-aliasing. Playing like a Pro Per-polygon mip mapping going wrong I already mentioned bilinear filter optimization. At least sub pixel accuracy was significantly improved but there are still some polygon gaps to be seen in few games.

As a low-power solution with capable 2D-acceleration, the chip was used on many low-end graphics cards.

The chip was basically a die-shrunk Rage Prooptimized to be very inexpensive for solutions where only basic graphics output was necessary. In other projects Wikimedia Commons.


Third generation of Rage architecture arrived in summer It was ATI’s first dual texturing renderer, in that it could output two pixels per clock two pixel pipelines. When it comes to framerates Rage Pro with same bus and memory capacity equals both minimal and average results of Voodoo Graphics.

High resolution and composited textures are supported. However, Ati successfully used the “complete multimedia solution” buzz and could set attractive pricing. The only added feature is integrated TMDS for flat panels.

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Click here to review our site terms of use. The long life of R3 architecture after die shrink.

Finishing words The Rage Pro line may have not been warmly welcomed by gamers in retail, but strong OEM deals were feeding the company better then ever. Archived from the original on Under certain conditions the rumor goes, Rage Pro should be able to perform single cycle multitexturing.

In games, performance actually suffered. Geometry transformation defects of Rage II are gone, I did not notice any perspective errors. Select type of offense: Nevertheless, sales were going strong and R3 architecture was to be found in newer and actually updated chips. If it was design choice, the motivation behind it is a mystery to me.

ATI Technologies ATI RAGE LT PRO (100413061) 8 MB SGRAM PCI Graphics adapter

By using this site, you agree to the Terms of Use and Privacy Policy. Note that your submission may not appear immediately on our site. The amount is about the same as for Rage II, but this time is less expected since Rage Pro was supposed to have high quality texturing engine and “free” trilinear filter will not compensate for such deficiencies.


One weakness of previous Rage architecture remained- the inability to filter alpha blended textures.

From Wikipedia, the free encyclopedia. Which brings me to gaming experience of R3 cards.

Views Read Edit View history. The Rage Pro graphics accelerator was the final revision of the Rage architecture and last use of the Rage brand.

This late chip was very similar to the Rage II and supported the same application coding. As the name pfo, AFR renders each frame on an independent graphics processor.

Peak processing rate is 1. Aside from the VR chip’s lower price-point, the main difference was that the former was a full bit design, while the VR, still a bit processor internally, used a bit external memory interface.